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Internet Message Format  |  1996-10-01  |  2KB

  1. Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224]) by mail3.access.digex.net (8.7.5/8.7.3) with ESMTP id TAA12724 for <mcox@access.digex.net>; Wed, 4 Sep 1996 19:34:23 -0400 (EDT)
  2. Received: (from daemon@localhost) by svcs1.digex.net (8.7.5/8.7.3) id QAA14339 for amos-out; Wed, 4 Sep 1996 16:12:32 -0400 (EDT)
  3. Received: from mail2.access.digex.net (mail2.access.digex.net [205.197.247.3]) by svcs1.digex.net (8.7.5/8.7.3) with ESMTP id QAA14334 for <amos-list@svcs1.digex.net>; Wed, 4 Sep 1996 16:12:31 -0400 (EDT)
  4. Received: from agora.stm.it (agora.stm.it [194.20.43.1]) by mail2.access.digex.net (8.7.5/8.7.3) with ESMTP id QAA28019 for <amos-list@access.digex.net>; Wed, 4 Sep 1996 16:12:29 -0400 (EDT)
  5. From: M.Berionne@agora.stm.it
  6. Received: (from root@localhost) by agora.stm.it (8.7.5/8.6.6) id WAA10389; Wed, 4 Sep 1996 22:13:12 GMT
  7. Message-Id: <199609042213.WAA10389@agora.stm.it>
  8. To: amos-list@access.digex.net
  9. Subject: samples
  10. Date: Wed,  4 Sep 96 22:8:16 GMT
  11. Status: RO
  12. X-Status: 
  13.  
  14.  
  15.  
  16. Hello All,
  17.  
  18. I would like to know if there's a way to know if AmosPro is still playing a
  19. sampled sound or not. How can I do it?
  20.  
  21. Thank you very much.
  22.  
  23. Bye
  24.  
  25.     M.Berionne@agora.stm.it                    >>Bomb!1.5 beta<<
  26.   +--------------------------ON AMINET----------------------------+
  27.   | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  28.   | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  29.   | game/think/atoms.lha             util/misc/Dialer2.lha        |
  30.   | game/think/navalbattle.lha       game/think/Manos.lha         |
  31.   | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  32.   |                                                               |
  33.   +---------------------------------------------------------------+
  34.   |���BASIC programmers never die, they GOSUB and don't RETURN.   |
  35.   +---------------------------------------------------------------+
  36.  
  37.  
  38.  
  39.